Saturday, November 2, 2019

JACK's Uncollected Comics

There are times when I wish I had better foreknowledge of how to properly download and save files of webcomics, never knowing that they might not be around forever.  Neko's House had numerous differently named files, which would make saving all of them a chore without proper foreplanning.  I'm regretting not saving any of City of Reality when I had the chance.  Part of that was because some of the pages had Flash images, which were embedded in the stories, and could only be saved via saving the entire page and finding the sole SFW file in there.  That, and I was sure that such ambitious quality comics would surely be collected into dead tree form sometime in the future.  But my optimism was sadly misplaced.

Part of stems from wanting to wait until the story is done before going to the trouble of saving everything.  Another is contemplating the desire to reread something again and preserve it for future generations.  There are so many hours in the day, and the latest influx of newer comics popping up make it hard to resist temptation.  Not to mention the

I was able to save 70 Seas, and the mouseover text and commentary of Larp Trek.  I mention this because there were times when I thought the domain home had run out from the experience that is JACK.  The comic had been bouncing on and off of servers multiple times, going from keenspot to Pholph with weekly updates, going into sporadic updates, to fewer updates, with less and less impetus to see what wild things were going to happen next.  There's supposedly two final arcs to wrap everything up, but considering the amount of stuff and lack of keeping everything that's happened so far straight, there's not much hope of ever seeing the ending.

When the site wasn't available, I began to panic and started using the webarchive to gather as much material as I could before it was too late.  And then the creator made the entirety of JACK available for download, though the Flash file for Short 30: Twist Twist Twist doesn't work.  Those who've seen the 3rd page in action know what I'm talking about.
The crossed out words don't show up, though everything else is intact.
What I particularly liked about JACK was the convenient option of showing all the pages of a story arc in one fell swoop, which made speedreading notoriously easy without having to go to the trouble of constantly clicking for the next page.  Though sometimes it wasn't always perfect, as some pages in Two For You were confusingly out of order, and homosexual elements in How To Make A Monster were missing.  (Since the website is no longer available, these are now moot pointsTwo For You also had some bonus pages by typing the answers into the webpage address that I have yet to find.



When JACK wasn't being worked on, the creator David Hopkins seems to have busied himself with doing commission artwork and doing the nonsensical Perils of Paula and a Furry version of Friday the 13th.  But when JACK was on hiatus, he made an adaptation of Pink Floyd's The WALL in a kind of form of therapy that can only be described as a self-indulgent rant that was so noxious and poisonous that after a few lyrics, I couldn't bear to look at it.  And there's a LOT of disturbing stuff in JACK that I like, which should tell you something.  You can check out parts of it in the links here, but consider yourself warned.

All this is to say that while browsing the Pholph home page on webarchive, I came across some comics that didn't seem to be available elsewhere.  Namely, the JACK version of Terror at 20,000 Feet.  Sadly, the 4th and 9th pages are missing.  Originally, I wasn't going to keep them if I didn't have the whole collection.  But coming back upon them later, I figured I might as well save them while I still had the chance, since they weren't available elsewhere.  And the gist of the story is still present even with stuff missing.



This is where the 4th page would normally be.  Ironically enough, while I like the concept of the Twilight Zone, I'm not a fan of the execution.  The old episodes seem to take too long, and could easily be condensed in half.  And they all focus on just ONE slightly off-kilter element of reality instead of multiple.  Other shows that have parodied the elements and endings of the show have basically ruined the Twilight Zone for me.  I'd say that Neal Shusterman's short stories come closest to my idea of what a Twilight Zone episode should feel like.




And again, here's where the 9th page would be.  I imagine there'd be lots of black with floating eyeballs here.  I've never seen the episode here, save for the Simpsons Treehouse of Horror version.


That's supposed to be Kane, the supposed Big Bad of Jack driving the truck there, but he's made such little of a commanding impression in the comic that he's more anticlimatic than actually intimidating.

Wednesday, October 30, 2019

Old-School Techy-Wechy

One particularly amusing thing while browsing through old Newspaper comics is how often they'll decry the radical advancement of scary technology.
Advancements that surely must seem like old hat by now.
Advancements made that what once seemed outlandish has now become reality.

Who would ever want digital writing pads?  And computers that can fit in your pockets?  And use Computers to watch TV?

I’ve already posted Cathy’s response to entering the intimidating world of computers, but I’m including one of her responses I missed.
Considering how ubiquitous cell phones are nowadays, it's hard to remember a time when just trying to contact someone on a shared line was great cause for trauma.
 
 
It's a common refrain that in these stories while showing a newfangled advanced machine beyond the limits expected of man, they'll show said device having disastrous results, being little more than a major inconvenience...
...until said device is actually needed and gains the favor of the populace that once spurned it.  You see this kind of stuff ALL THE TIME.
In Sazan (3x3) Eyes, there's a mini-arc where a Demon is digitized into data that can fit on an old-school floppy disk.


Keep in mind the 8-inch models had a maximum capacity of 80 kilobytes.  That's some impressive compression there.  It's along the same lines that allowed Optimus Prime's personality to be saved the same way.  If your memories only take up that much RAM, they can't be that impressive can they?

Since they can't exactly show Terminators terminating, Newspaper comics have to settle for attacking the latest newfangled device designed to confound their aging target market of old people bewildered by all these bright shiny new toys.

Possibly the weirdest negative usage of Technology I've ever seen was in a forgotten Newspaper comic, Gramps, where the microwave created a sentient slice of meatloaf.  With such an outlandish concept, you'd expect plenty of amusing commentary.  When I first read it, it was outlandishly amusing, but rereading the collected story now, I'm struck by how... dull the execution is.

When it comes to complaining about technology, no other strip did it as much or as often as Shoe did.  Here's some early comics about computers right off the bat:
The presence of Computers was little more than another tool to be used around the office, and wasn't seen as being too helpful at first.  It always takes time to get used to the latest new things.
What other strip would praise the merits of using old writing tools of a bygone era?

The introduction of computers in the modern age also introduced a side character who would fill the role that wouldn't normally fit Irving the junkyard mechanic - the Computer Wizard.  I'm sure that when Jeff MacNelly first penned this guy, he never intended for him to become such a reoccurring character.  But just look at his design - for a computer technical/repairman, he's practically unforgettable.

Now, here's a strawman argument that while reasonable upon first impression, can now pretty much be laughed back on.