Thursday, April 7, 2011

Mathematical Equivalence of Comics

With the recent analysis of the musical outline of a Tintin page, I thought it was long overdue that I reproduce a topic I chose for a powerpoint presentation a year ago. The people I showed it to weren’t quite as versed in comics as I was, so my observations went a little over their head. Hopefully, I’ll have more success here.

The basic purpose of comics is to show an idea / story in an easy-to digest manner. The difference lies in how that information is processed. Using an example, here’s the basic concept of 99 Ways to Tell a Story by Matt Madden; where a man goes to a fridge and forgets what he opened it for.


































This simplistic formula is expanded to include other examples in other mediums, genres and parodies. It can be condensed into one panel...


































Or expanded into 30 panels. Either way, the same information is evident, but the outcome is completely different.


































Scott McCloud noted that there wasn’t a dependable model for how time is perceived in comics since depending on the story told in between panels, any amount of time could happen in the space of a gutter.























However, I’ve noticed that depending on the format they’re told in, a certain amount of information is revealed depending on the comic. I’ll start from a base that general audiences are likely to be most familiar with - the newspaper comic strip.

Newspaper Comics

With slight variation, most comic strips have this basic outline:









Setup / Recap - Framing the current dilemma or refreshing the reader’s memory of what happened yesterday or a week ago.
Interlude - A leading stage into where the characters go next.
Beat - The pause that usually leads to the...
Finale / Joke - No explaination needed here.

This isn’t strictly adhered to, since sometimes you’ll have the interlude and beat panels switched around. If a cartoonist is particularly prolific, they’ll have a recap combined with a later panel. In recent years, the number of panels of newspaper comics have reduced to the point where just the interlude or beat is used instead, usually resulting in a silent penultimate panel.

The second-most common feature of the comics page is the single-panel comic. Scott McCloud may feel that these don’t quite count as comics, but I’ll include this for another reason that’ll be explored later. Jim Unger of Herman said “Cartooning is basically an art of reductionism.” That’s reducing things down to their most basic elements. Its condensing the entirety of the Pacific Ocean into a teaspoon. Granted, that’s one big teaspoon.

Here, we can see from this single-panel comic the distillation of business people’s tin ear for their own products.






















After a week of these daily comics, we come to the big finale at the end, the Sunday comic.

Sunday Comics


















Despite having more panels than a daily, the layout of a Sunday comics page is ironically enough, just as restrictive. As Bill Watterson pointed out in his 10th anniversary book, the layout of a Sunday page is dependant on where those panels fit. If they don’t match the specifications that newspapers require them to fit, then they can’t be used, since they can’t put & paste comic panels wherever necessary.


































In most cases, the panels that’re most likely to be discarded are the first two “throwaway” panels, usually consisting of the title page and a mini-joke that could count as half of a daily comic. They might not be deemed necessary, but I always enjoyed them. When they weren’t available, I would be wracking my brain over what could possibly prelude or describe the main comic. When I actually got a chance to see them, they were always the last thing I could've thought of, since I wasn't in the cartoonist's mindset. Here’s an example - what single panel could explicitly summarize this Broom Hilda comic?























Take some time to think over it...





The answer of course is this:





















These throwaway panels and single-panel comics are also a close cousin to a similar feature found elsewhere in the newspaper - political comics.

Political Comics
























In this, the job is even more difficult, since not only do cartoonists have to quickly summarize recent events, but they also have to do so in a timely manner and produce something that’ll resonate with the public.



















Sometimes these cartoons might be able to stand the test of time, and sometimes they'll be a spur-of-the-moment thing that'll only make sense to people aware of current events. Not everybody can be a Bill Mauldin, and caricaturists can be some of the most reviled people on the planet for "telling it as it is". If you're going to branch out into this field, you better be prepared to take your lumps whenever you're going to get them.

























BD (European Comics)
















Here’s half of a typical Asterix page. As you can see, BDs are arranged similarly to a Sunday comic page without the throwaway panels. If you look closely in the lower right hand corner, you'll notice that there’s a numbered letter.





Every page has a designation of 1a, 1b, 2a, 2b, etc. The average French page is actually made up of two "plates" that’re combined together. This is how they’re able to cram in more detail by paying more attention to a specific row of panels rather than the page as a whole.














The only difference is that unlike Sunday comics, BDs don't always have to worry about ending on a joke. However, despite the apparent freedom, there's still limits. The average European album only contains 48-62 pages of material, which can make the pricy hardcovers a hard sell.


































Nowadays, this isn’t a tried-and-true rigid formula, but for a long time, it was the considered accepted model. The restrictions of BDs is very similar to the rigid 3-row, 6-panel layout of American comics.


































American Comics

When American comics were first printed, they were collected versions of early newspaper Comic Strips. Later, when experimenting with other genres, the most popular stories were crime, horror, war and even romance comics. Many of these were written by pulp writers who were paid by the word. As a result, these comics had more text than usual, often repeating what the images were already showing.


































That's the opening page for Watchmen. It's a classic image - a zoom out shot that's imposed with the narrative of Rorschach's journal. When viewed from a distance, it's easy to make out even without the captions. But every other page in the book looks like this:


































Here, each panel is vying for competition, wanting to be important in some way. Of the relevant frames, only the lower tier could be considered a continuous flow, and even then, it's hard to make out upon first sight. As a result, no specific image stands out, and the result is a jumbled mess. And this is considered one of the classics of the medium.

This is why even the most faithful film adaptions of American comics take a lot of liberties in removing entire chunks of exposition between characters. There’s a scene in Brian Michael Bendis’ Fortune & Glory where he’s talking to a friend in the Hollywood biz about adapting one of his noir comics into a movie. Upon transcribing his first draft, his friend tells him that his script’s a little long.


































Later when trying to cheer up Bendis' apparent lack of natural film instinct, he tells Bendis to relax and watch a typical movie - any movie - and pay attention to how little actual dialogue happens on the screen. Narrative prose can be astounding if done well, but not everybody has a lyrical formula that can be easily duplicated on a consistent basis. An alternative storytelling style wouldn't be conceived of until much later. It would take the popularity of another overseas comics market to show the viability of using images that were appealing to the eye.

Manga (Japanese Comics)

A little warning - the following panels are flipped to read from left to right, unless noted otherwise. Here’s some commentary from A Drifting Life:



























Even back in the 50's when Manga was being influenced by movies, Tatsumi realized the importance of keeping the reader’s attention. He also had to learn how not to waste countless panels of suspenseful scenes of nothing happening. No point in introducing a gun in the first scene if you’re not going to use it as a hammer later. If American comics suffer from verbal diarrhea, then Japanese comics suffer from visual diarrhea. The difference is that American comics spend plenty of time on a page, and figure that the best way to make their audience appreciate their attention to detail is to sprinkle it with tons of narrative. But all that does it clutter up the page with needless exposition. By contrast, Japanese comics spend just as much time on an image, but give their panels very little dialogue.



































































































From the example shown, you can see how much faster the action flows with minimal commentary. Also, even at reduced size and scanned quality, you can still tell what’s going on. The whole point of creating multiple images that’ll be glanced at only briefly is to give the reader the sensation of being immersed in the action on the page. It makes them want to know what happens next. This is how in Japan, the average reading speed of Manga is 3.75 seconds per page. Even in a typical 192 page book, that’s still 12 minutes of enjoyment right there.

More has been said by Telophase about the layout of the typical Manga page, so I won’t attempt to repeat what’s already been said. However, her livejournal is currently missing the images she used to illustrate her argument, so for posterity’s sake, I’ll be reproducing them here. (These images have been left unflipped)


















Even if we don't zoom in on the relevant text, we can still gleam the emotional context from the scene alone. Removing the text from the balloons doesn't even slow down the meaningful looks. We're still dealing with a bratty kid causing emotional turmoil on an innocent girl.


















Likewise, the arrow going throughout the blank balloons shows that the thin line between where a panel begins and ends is very sketchy.


















Most serial Mangas usually introduce one concept at a time in a magazine issue. That way they have time to draw inspiration from their ideas or give time to explain them. Otherwise it would take them longer than it usually would take than if it were published elsewhere. This is why it's more satisfactory to read American Shonen Jump chapters when collected in batches of four chapters at once, since they're usually broken down in easy-to-digest collections that demand immediate reading.


So, to summarize, here’s a handy-dandy conversion chart:

Newspaper comic = Basic unit
Sunday comic = Newspaper comic +
Sunday comic Extra = Political comic / 1-2 panel joke
European comic page = 2 Sunday comics
American comic page = 1.5 European comic page
Manga page = 1 American comic panel

This isn’t an exact science, and there’s bound to be exceptions, but I think it’s pretty close.

Bibliography

99 Ways to Tell a Story: Exercises in Style by Matt Madden
Men of Tomorrow: Geeks, Gangsters and the Birth of the Comic Book by Gerard Jones
Understanding Comics by Scott McCloud

Monday, April 4, 2011

Death of a Drama Queen

Taking a little break from the monotony of all the recent repetition. Last week, a certain well-regarded Hollywood actress died suddenly. Although she was greatly respected in her heyday, I wasn't familiar with her movie roles, since most of them weren't captioned or available. And the ones I did see (Cleopatra & Cat on a Hot Tin Roof) weren't to my taste.


The only movie of hers I actually saw later in life was the one where she couldn't use her beauty as a selling point. Like so many hoary movie classics, I preferred the MAD satire to the original since they distilled the pure essence of the movie without having to waste two hours to get to the point. With the release of DVDs, it's even easier for me, since I can just put the subtitles on and fast-forward through the dull scenes. That way, if it's a lousy movie, I only have to suffer half as much. For some reason, everybody I've told this to finds this hilarious.


Actually, I just wanted an excuse to show these pages from Largo Winch. Largo Winch is about an adopted child who's been secretly raised up to inherit the richest businessman's empire. After the old man's suspicious death, Largo's suddenly thrust into the cut-throat business world with his instinct for handling threats. The above is a minor subplot that happens in the third album, but because they're collected in batches, is available in the second Cinebook volume. From what little I've read, this is a smart decision, because the storylines start in one volume and conclude in the next.

Sunday, April 3, 2011

What a Coincidence!













Only a day after I posted my entry about cartoonists reusing old comic strips, did Pearls Before Swine’s Sunday strip make a similar argument for the same topic. I usually avoid reading it because it, along with Dinosaur comics and Achewood, is an exercise in tedium. Visually, every pose “sounds” the same to me. There’s consistent character design, and then there’s static figures. I only noticed it because the layout and colouring was so unusual.

The ironic thing is, the same flaws I find so reprehensible in those drawn comics don’t apply to simplified comic sprites in webcomics such as Bob&George and 8-bit theatre. Apart from NekoHouse, there’s been a bereft shortage of spritecomics since the Golden Age founders concluded their series. Novices trying to pick up on their influences with author avatars, idiot protagonists and liking ice cream couldn’t move past their surface images into a comprehensible (and funny) story, and thus were left to rot.

Also related - I'm not too much of a fan of V-games that use stock poses where dialogue can be simply added in with various outcomes. Particularly for Phoenix Wright and Kingdom Hearts. Sora kept putting his hands behind his head so often it became something of a nervous tic. I noticed that the clips in the fighting game Dissidia: Final Fantasy that every time Terra talked, she always put her hand to her chest. And always her left hand, never her right. Sure it makes it easier to animate their actions, but it also severly limits any trace of subtlety that could be done with a little modified tweaking.

Moving on, here's a particularly glaring example from BC's usage of the Midnight Skulker, in 1984 and 2006 - 22 years apart!








































Johnny Hart thought he might've gotten away with it, but he certainly didn't count on any of his readers obsessively keeping his stuff for years on end. This wouldn't be so glaring if another Sunday comic hadn't used the similar concept just a year later. However, the result rather than just changing the punchline is completely different, leading to a rather nonsensical punchline.

















The above may explain why its so difficult to collect Legacy comic strips. Sooner or later, you're going to run into an embarrassing amount of similar stuff that even the most casual reader is bound to notice. I’m reminded of this Bob the Angry Flower strip for some reason:













Moving on to more Wizard of Id examples. What prophecies does the future hold?


































































More repetition it seems. Just what the patient ordered.




































More coming soon!

Friday, April 1, 2011

Haven't we seen this Before?

It's no great secret that comics have a tendency to repeat themselves the longer they're in syndication. There's only so many new ideas that can be pumped out before the well gets dry and the creator falls back on old concepts that were introduced way back then. Chances are that if the audience hasn't obsessively followed the strip since the beginning and commited every comic to memory, they won't remember. (Especially if they're showing new comics to a new generation) In some instances, they'll retell an earlier joke by using fewer panels or dialogue. In others, they'll expand on an idea that was originally a small concept. Some Legacy strips go even further and reuse entire panels entirely, by replacing the text with new dialogue. Who can forget BC's letters across the ocean to a more advanced civilization?


































With the exceptions of a few variations, every strip with this theme was basically the same. However, BC wasn't the only strip to do this. Hagar used a different concept by reusing a past Sunday comic by rearranging the panels to tell another joke.

































However, when it comes to reused Sunday comics, The Wizard of ID takes the prize.


























































































































Sharp-eyed observers will notice that the throwaway panels in the 2nd and 3rd comics above are exactly the same. It's understandable to use the same poses over and over if the character designs are consistent throughout. It makes it easier to reuse old panels rather than redraw new ones when you've got old comics that'll do the job properly. But is it really that difficult to think up new dialogue? Since these kind of comics can be reduced to "fill in the blanks" strips, its just a matter of imagination, and creators in a rut aren't likely to show bouts of spontanity and creativity. Except sometimes...


































































Then again, maybe I shouldn't be so harsh on Brant Parker for resorting to easy shortcuts. Children love repetition whenever they can catch it (they ask for the same story before bed hundreds of times) and it gave me the incentive to make comparisons with similar strips and see the differences.








































Amazing as it sounds, this isn't even half of the similar Wizard of Id comics that I've found. Unless anybody objects, I'll be be posting more instances of self-plagiarization for the rest of the month.